Berzerker Madness

         I.      +STR 6-47, +AC 0-6, DD (11-52), DoT (6-47/tick) {30 sec}.

       II.      +STR 6-55, +AC 0-8, DD (11-60), DoT (6-55/tick) {30 sec}.

      III.      +STR 26-80, +AC 0-17, DD (11-65), DoT (31-85/tick) {30 sec}.

   IV.      +STR 41-100, +AC 0-18, DD (11-70), DoT (61-120/tick) {30 sec}.

 

Blind Poison

               I.      <ATK 5>, blind {42 sec}.

             II.      <ATK 5>, blind {72 sec}.

            III.      <ATK 5>, blind {102 sec}.

 

Brittle Haste

               I.      +10% ATK, <AC 2-14>, <STR 11-55> {60 sec}.

             II.      +15% ATK, <AC 2-16>, <STR 11-58> {72 sec}.

            III.      +20% ATK, <AC 2-18>, <STR 11-69> {84 sec}.

         IV.      +25% ATK, <AC 2-20>, <STR 11-70> {96 sec}.

 

Concussion

               I.      DD (50), interrupt casting.

             II.      DD (75), interrupt casting.

 

Confine

               I.      <Movement 41%-55%> {60 sec}.

             II.      <Movement 65%> {60 sec}.

 

Contact

               I.      DD (5-141).

             II.      DD (5-177).

            III.      DD (13-221).

         IV.      DD (13-445).

 

Corruption

               I.      DD (35), DoT (42/tick) {30 sec}.

             II.      DD (55), DoT (66/tick) {30 sec}.

 

Destroy Mind

               I.      <MANA 150>.

             II.      <MANA 300>.

 

Dip Resist

               I.      Increase poison counter (3), <all resists 5> {60 sec}.

             II.      Increase poison counter (3), <all resists 10> {60 sec}.

 

Dizzy

               I.      <AGI 5-25>, <AC 3-15> {180 sec}.

             II.      <AGI 5-29>, <AC 3-17> {180 sec}.

            III.      <AGI 5-32>, <AC 3-19> {180 sec}.

         IV.      <AGI 5-35>, <AC 3-21> {180 sec}.

 

Feeble Mind

               I.      <MANA 7-217>.

             II.      <MANA 7-265>.

            III.      <MANA 7-301>.

         IV.      <MANA 7-355>.

 

Flesh Rot

               I.      DD (5), DoT (4hp/tick), <DEX 6-43> {228 sec}.

             II.      DD (5), DoT (4hp/tick), <DEX 6-51> {276 sec}.

            III.      DD (5), DoT (4hp/tick), <DEX 6-63> {348 sec}.

 

Injected

               I.      DD (2-38), DoT (2-38) {30 sec}.

             II.      DD (2-46), DoT (2-46) {30 sec}.

            III.      DD (2-49), DoT (2-49) {30 sec}.

         IV.      DD (2-59), DoT (2-59) {30 sec}.

           V.      DD (2-121), DoT (2-121) {30 sec}.

 

Liquid Silver

               I.      Undead only; DD (16-250).

             II.      Undead only; DD (16-298).

            III.      Undead only; DD (16-370).

 

Lower Resist

               I.      <All Resists except poison 3-10> {180 sec}.

             II.      <All Resists except poison 3-15> {180 sec}.

            III.      <All Resists except poison 3-20> {180 sec}.

         IV.      <All Resists except poison 3-30> {180 sec}.

 

Molten Silver

               I.      Undead only; DD (125).

             II.      Undead only; DD (175).

 

Muscle Lock

               I.      <Movement 31%-40%> {1 tick/lvl}.

             II.      <Movement 31%-50%> {1 tick/lvl}.

            III.      <Movement 31%-55%> {1 tick/lvl}.

         IV.      <Movement 31%-60%> {1 tick/lvl}.

 

Paralyzing

               I.      <Movement 95%>, <ATK 50%> {42 sec}.

             II.      <Movement 95%>, <ATK 50%> {72 sec}.

            III.      <Movement 95%>, <ATK 50%> {102 sec}.

 

Poison Animal

               I.      Animal only; DD (16-250).

             II.      Animal only; DD (16-298).

            III.      Animal only; DD (16-370).

 

Poison Summoned

               I.      Summoned only; DD (16-250).

             II.      Summoned only; DD (16-298).

            III.      Summoned only; DD (16-370).

 

Remiss

               I.      <hate 150>.

             II.      <hate 250>.

 

Sluggish

               I.      <hate 150>, <DEX 30> {72 sec}.

             II.      <hate 150>, <DEX 60> {72 sec}.

 

Strike

               I.      DD (75), push target back.

             II.      DD (125), push target back.

 

System Shock

               I.      DD (5-149), interrupt casting, push target back 1 foot.

             II.      DD (5-181), interrupt casting, push target back 1 foot.

            III.      DD (5-233), interrupt casting, push target back 1 foot.

         IV.      DD (5-241), interrupt casting, push target back 1 foot.

           V.      DD (5-555), interrupt casting, push target back 1 foot.

 

Vein Rot

               I.      Increase poison counter (3), DoT (24/tick) {90 sec}.

             II.      Increase poison counter (9), DoT (36/tick) {90 sec}.

 

Waste

               I.      <hate 150>, <STR 30> {72 sec}.

             II.      <hate 150>, <STR 60> {72 sec}.

 

Weaken

               I.      <STR 2-34> {1 tick/lvl}.

             II.      <STR 2-43> {1 tick/lvl}.

            III.      <STR 2-54> {1 tick/lvl}.

         IV.      <STR 2-61> {1 tick/lvl}.