Berzerker
Madness
I.
+STR 6-47, +AC
0-6, DD (11-52), DoT (6-47/tick) {30 sec}.
II.
+STR 6-55, +AC
0-8, DD (11-60), DoT (6-55/tick) {30 sec}.
III.
+STR 26-80, +AC
0-17, DD (11-65), DoT (31-85/tick) {30 sec}.
IV. +STR 41-100, +AC 0-18, DD (11-70), DoT (61-120/tick) {30 sec}.
Blind
Poison
I.
<ATK
5>, blind {42 sec}.
II.
<ATK
5>, blind {72 sec}.
III.
<ATK
5>, blind {102 sec}.
Brittle
Haste
I.
+10% ATK, <AC 2-14>, <STR
11-55> {60 sec}.
II.
+15% ATK, <AC 2-16>, <STR
11-58> {72 sec}.
III.
+20% ATK, <AC 2-18>, <STR
11-69> {84 sec}.
IV.
+25% ATK, <AC 2-20>, <STR
11-70> {96 sec}.
Concussion
I.
DD (50),
interrupt casting.
II.
DD (75),
interrupt casting.
Confine
I.
<Movement
41%-55%> {60 sec}.
II.
<Movement
65%> {60 sec}.
Contact
I.
DD (5-141).
II.
DD (5-177).
III.
DD (13-221).
IV.
DD (13-445).
Corruption
I.
DD (35), DoT (42/tick) {30 sec}.
II.
DD (55), DoT (66/tick) {30 sec}.
Destroy Mind
I.
<MANA
150>.
II.
<MANA
300>.
Dip Resist
I.
Increase poison
counter (3), <all resists 5> {60 sec}.
II.
Increase poison
counter (3), <all resists 10> {60 sec}.
Dizzy
I.
<AGI
5-25>, <AC
3-15> {180 sec}.
II.
<AGI
5-29>, <AC
3-17> {180 sec}.
III.
<AGI
5-32>, <AC
3-19> {180 sec}.
IV.
<AGI
5-35>, <AC
3-21> {180 sec}.
Feeble
Mind
I.
<MANA
7-217>.
II.
<MANA
7-265>.
III.
<MANA
7-301>.
IV.
<MANA
7-355>.
Flesh
Rot
I.
DD (5), DoT (4hp/tick), <DEX 6-43>
{228 sec}.
II.
DD (5), DoT (4hp/tick), <DEX 6-51>
{276 sec}.
III.
DD (5), DoT (4hp/tick), <DEX 6-63>
{348 sec}.
Injected
I.
DD (2-38), DoT (2-38) {30 sec}.
II.
DD (2-46), DoT (2-46) {30 sec}.
III.
DD (2-49), DoT (2-49) {30 sec}.
IV.
DD (2-59), DoT (2-59) {30 sec}.
V.
DD (2-121), DoT (2-121) {30 sec}.
Liquid
Silver
I.
Undead only; DD
(16-250).
II.
Undead only; DD
(16-298).
III.
Undead only; DD
(16-370).
Lower
Resist
I.
<All
Resists except poison 3-10> {180 sec}.
II.
<All
Resists except poison 3-15> {180 sec}.
III.
<All
Resists except poison 3-20> {180 sec}.
IV.
<All
Resists except poison 3-30> {180 sec}.
Molten Silver
I.
Undead only; DD
(125).
II.
Undead only; DD
(175).
Muscle
Lock
I.
<Movement
31%-40%> {1 tick/lvl}.
II.
<Movement
31%-50%> {1 tick/lvl}.
III.
<Movement
31%-55%> {1 tick/lvl}.
IV.
<Movement
31%-60%> {1 tick/lvl}.
Paralyzing
I.
<Movement
95%>, <ATK
50%> {42 sec}.
II.
<Movement
95%>, <ATK
50%> {72 sec}.
III.
<Movement
95%>, <ATK
50%> {102 sec}.
Poison
Animal
I.
Animal only; DD
(16-250).
II.
Animal only; DD
(16-298).
III.
Animal only; DD
(16-370).
Poison
Summoned
I.
Summoned only;
DD (16-250).
II.
Summoned only;
DD (16-298).
III.
Summoned only;
DD (16-370).
Remiss
I.
<hate 150>.
II.
<hate 250>.
Sluggish
I.
<hate 150>, <DEX 30> {72 sec}.
II.
<hate 150>, <DEX 60> {72 sec}.
Strike
I.
DD (75), push
target back.
II.
DD (125), push
target back.
System
Shock
I.
DD (5-149),
interrupt casting, push target back 1 foot.
II.
DD (5-181),
interrupt casting, push target back 1 foot.
III.
DD (5-233),
interrupt casting, push target back 1 foot.
IV.
DD (5-241),
interrupt casting, push target back 1 foot.
V.
DD (5-555),
interrupt casting, push target back 1 foot.
Vein Rot
I.
Increase poison
counter (3), DoT (24/tick) {90 sec}.
II.
Increase poison
counter (9), DoT (36/tick) {90 sec}.
Waste
I.
<hate 150>, <STR 30> {72 sec}.
II.
<hate 150>, <STR 60> {72 sec}.
Weaken
I.
<STR
2-34> {1 tick/lvl}.
II.
<STR
2-43> {1 tick/lvl}.
III.
<STR
2-54> {1 tick/lvl}.
IV.
<STR
2-61> {1 tick/lvl}.